This Event is the reason that we all decided to work on the game in the first place, and make this dream game into a reality, and most of it happened in the 36 hours leading up to and during this event.
Alec and Kaden were coding like maniacs and chugging mountain dew, Anna and Tate were frantically making backgrounds, and sprite sheets late into the night, Henry was working relentlessly on the ranged attacking code in the game, and Alissa was working on making every fall into place with miscellaneous tasks. Even friends of the team, Jake and Noah, were helping where they could, on things like the LED sign. When we got to OGPC we immediately removed a post from a doorway in order to get the arcade cabinet inside the event area, and spilled tea everywhere. The boss, and ranger weren't working, and we were given a early judging time. Somehow we managed to have a descent judging session, and there was always a crowed around our game. By the end of the day we came out with the Judges Choice award, and a bunch of sleep deprived teenagers, so we packed up to head home, and continue making the game better for BetaCon the next weekend.
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WHo WE AREWe are team ATAAHK, a group of six juniors at Wilson High School in Portland, OR. We're making a pretty awesome arcade game that we're hoping to release on Steam if once the our game polished enough. Archives |